
Professional Gamers are the Athletes of the Future!
Professional gamers have opened our eyes to a new standard of human mental performance. With the untenable rise of esports, the horizon of these standards is constantly being redefined. The performances of these athletes, more than all before them, rely most heavily on their cognitive abilities. Players must process and react rapidly to vast amounts of both vivid and dynamic sensory inputs. These reactions play a relevant role in both solo and team-based performances and in order to be effective, the world’s best must execute with exceptional levels of focus and reaction time — minor lapses in attention or even a tenth-of-a-second delay can mean the difference between victory and defeat.
Neuro-cognitive interventions have made built a strong foothold into the assessment, training, and rehabilitation of elite sports competitors and military combatants for over 10 years. By recognizing the need to train the brain as much as much as the body, a critical performance edge has been realized, and now, esports.
Using cutting edge cognitive technologies, NeuroGG improves in-game performance by enhancing the brain. With world-leading validation, our patented technology is delivered through visual perceptual 3D and AR/VR MOT (Multiple Object Tracking) training, auditory and sensory stimulation. Our patented technology, powered by NeuroTracker, allows gamers to train in and reach an optimal state of cognitive resonance ‘on demand’ by recreating the cognitive environment typically associated with hours of gaming; all in a matter of minutes! Players using our platform will be less mentally taxed, they will react more decisively, and yes, of course, they will win more games!
Scientific Validation
Nothing Artificial has invested in and continues to invest in several academic and scientific studies linking the cognitive load and benefits of NeuroTracker to athletes. These studies in partnership with several leading universities, neuroscience labs and elite eGaming organizations will be published in the second quarter of 2019.